![]() Are there any problems with this solution? Such system would have fewer parts any may be more reliable. I have not found such "solid state thrust vectoring" system in commercial usage. Of course such setup would only work for a configuration of multiple engines (at least 3 engines for 3D vector) since the vector of single engine would still remain the same (only thrust would change). I wonder whether a solid state thrust vectoring could be used where the engines would not move at all (be static) and instead the thrust of individual engines would be changed to provide a final 3D thrust vector by vector addition of thrusts of individual engines. So in this system the engine simply moves and with it the trust vector moves too in the exactly same direction. Usually thrust vectoring for the whole rocket is done by changing the orientation of individual engine(s) by hydraulic/electric actuators. ![]()
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